Springtrap
A Tier Here// Strengths On This Map
- Shelf row dead ends create Lunge Strike traps — funnel Survivors into a shelf row and Lunge at the closed end. The east–west geometry means Survivors can only run in two directions.
- The center intersection is a strong patrol anchor — standing here puts you within Lunge range of all four shelf rows simultaneously.
- Adrenaline-boosted Survivors (Fighter) are faster than you in open areas, but shelf rows negate their directional escape options.
// Watch Out For
- This is not your best map — The Pizzeria's tighter corridors suit Lunge better. On The Warehouse, Survivors can use shelf ends to break Lunge sightlines. Adapt patrol to center intersection control rather than corridor dominance.
- Ennard outperforms you here. If playing against a coordinated team, expect them to exploit your weaker Wire Whip coverage compared to Ennard.