Medic
The backbone of every winning team. A skilled Medic doesn't just heal — they control the pace of the entire match.
Field Kit — Heal a teammate for 180 HP instantly.
Triage — Passively boost all nearby healing by 25%.
Difficulty
// 5 CLASSES · CURRENT PATCH 2.4
Every class, their abilities, team roles, and how to play them. Build the right team composition and escape every night.
05
Survivor Classes
S
Medic Tier
4v1
Match Format
The backbone of every winning team. A skilled Medic doesn't just heal — they control the pace of the entire match.
Field Kit — Heal a teammate for 180 HP instantly.
Triage — Passively boost all nearby healing by 25%.
Difficulty
Eyes everywhere. The Security Guard's camera network turns information into survival — the team's early warning system.
Deploy Cam — Place a remote camera anywhere on the map.
Alert — Ping the Killer's location to all teammates.
Difficulty
The fastest objective class in the game. V.A.N.N.I. makes generators and doors irrelevant — if you need something done fast, send the Technician.
V.A.N.N.I. — Override any objective instantly (45s CD).
Overclock — Boost repair speed by 40% for 8 seconds.
Difficulty
The only Survivor who can fight back. A perfect Parry staggers any Killer — but the timing window is unforgiving.
Parry — Counter a Killer attack, stun for 2.5s.
Adrenaline — Sprint 30% faster for 5 seconds.
Difficulty
No team utility, maximum self-preservation. The Customer survives alone — a specialist for players who can't rely on teammates.
Blend In — Become untargetable for 4s near objectives.
Scavenge — Find hidden item caches on the map.
Difficulty
| Stat | MEDIC | SEC.GUARD | TECHNI. | FIGHTER | CUSTOMER |
|---|---|---|---|---|---|
| Move Speed | 3/5 | 3/5 | 3/5 | 4/5 | 4/5 |
| Health | 3/5 | 3/5 | 3/5 | 4/5 | 3/5 |
| Heal Power | 5/5 | 1/5 | 1/5 | 2/5 | 2/5 |
| Obj Speed | 2/5 | 2/5 | 5/5 | 2/5 | 3/5 |
| Team Value | 5/5 | 4/5 | 4/5 | 3/5 | 1/5 |
| Difficulty | 2/5 | 3/5 | 3/5 | 4/5 | 3/5 |
How Classes Work Together
| Class | MEDIC | SEC.GUARD | TECHNI. | FIGHTER | CUSTOMER |
|---|---|---|---|---|---|
| MEDIC | — | ★★★ | ★★★ | ★★★ | ★☆☆ |
| SEC.GUARD | ★★★ | — | ★★☆ | ★★☆ | ★☆☆ |
| TECHNI. | ★★★ | ★★☆ | — | ★★☆ | ★☆☆ |
| FIGHTER | ★★★ | ★★☆ | ★★☆ | — | ★☆☆ |
| CUSTOMER | ★☆☆ | ★☆☆ | ★☆☆ | ★☆☆ | — |
The most reliable team composition at all skill levels. Medic sustains the team, Security Guard provides map-wide intel, Technician completes objectives at maximum speed, and Fighter handles any direct Killer confrontation. All four roles cover each other's weaknesses with no redundancy.
No single point of failure. Works against all three Killers on all three maps.
No Customer means no solo-carry option if teammates disconnect or underperform.
Double Technician with V.A.N.N.I. coordination. Both Technicians alternate ability usage to maintain near-constant objective completion. Security Guard provides the intel layer to keep both Technicians safe. Medic sustains through the inevitable Killer pressure. Designed to end matches before the Killer can establish map control.
Fastest possible objective completion. Destroys Ennard and The Mimic before their kits come online.
No Fighter means zero Killer stagger. If the Killer reaches a Technician, the team has no direct counter-play.
Double Fighter with coordinated Parry rotations. One Fighter engages the Killer while the other recovers. Medic keeps both Fighters operational through constant healing. Technician completes objectives while the Killer is occupied with the Fighter pair. Extremely punishing if either Fighter mistimes their Parry — but devastating against Springtrap who relies on uncontested chases.
Best composition against Springtrap. Two stagger sources make it nearly impossible for the Killer to maintain chase pressure.
Requires near-perfect Parry timing from both Fighters. Falls apart completely if one Fighter is eliminated early.
Do you prefer playing alone or with a team?