// 5 CLASSES · CURRENT PATCH 2.4

All Bite ByNightSurvivors

Every class, their abilities, team roles, and how to play them. Build the right team composition and escape every night.

05

Survivor Classes

S

Medic Tier

4v1

Match Format

S Tier01

Medic

SupportHealerTeam Core

The backbone of every winning team. A skilled Medic doesn't just heal — they control the pace of the entire match.


Field KitHeal a teammate for 180 HP instantly.

TriagePassively boost all nearby healing by 25%.

Difficulty

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A Tier02

Security Guard

IntelSupportMap Control

Eyes everywhere. The Security Guard's camera network turns information into survival — the team's early warning system.


Deploy CamPlace a remote camera anywhere on the map.

AlertPing the Killer's location to all teammates.

Difficulty

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A Tier03

Technician

ObjectiveSpeedV.A.N.N.I.

The fastest objective class in the game. V.A.N.N.I. makes generators and doors irrelevant — if you need something done fast, send the Technician.


V.A.N.N.I.Override any objective instantly (45s CD).

OverclockBoost repair speed by 40% for 8 seconds.

Difficulty

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B Tier04

Fighter

CombatParryHigh Risk

The only Survivor who can fight back. A perfect Parry staggers any Killer — but the timing window is unforgiving.


ParryCounter a Killer attack, stun for 2.5s.

AdrenalineSprint 30% faster for 5 seconds.

Difficulty

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C Tier05

Customer

SoloSelf-SustainSituational

No team utility, maximum self-preservation. The Customer survives alone — a specialist for players who can't rely on teammates.


Blend InBecome untargetable for 4s near objectives.

ScavengeFind hidden item caches on the map.

Difficulty

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StatMEDICSEC.GUARDTECHNI.FIGHTERCUSTOMER
Move Speed
3/5
3/5
3/5
4/5
4/5
Health
3/5
3/5
3/5
4/5
3/5
Heal Power
5/5
1/5
1/5
2/5
2/5
Obj Speed
2/5
2/5
5/5
2/5
3/5
Team Value
5/5
4/5
4/5
3/5
1/5
Difficulty
2/5
3/5
3/5
4/5
3/5

How Classes Work Together

ClassMEDICSEC.GUARDTECHNI.FIGHTERCUSTOMER
MEDIC★★★★★★★★★★☆☆
SEC.GUARD★★★★★☆★★☆★☆☆
TECHNI.★★★★★☆★★☆★☆☆
FIGHTER★★★★★☆★★☆★☆☆
CUSTOMER★☆☆★☆☆★☆☆★☆☆
★★★ Core Synergy★★☆ Good Synergy★☆☆ Weak Synergy

The Standard

Beginner Friendly
MedicSecurity GuardTechnicianFighter

The most reliable team composition at all skill levels. Medic sustains the team, Security Guard provides map-wide intel, Technician completes objectives at maximum speed, and Fighter handles any direct Killer confrontation. All four roles cover each other's weaknesses with no redundancy.

// Strengths

No single point of failure. Works against all three Killers on all three maps.

// Weakness

No Customer means no solo-carry option if teammates disconnect or underperform.

Speed Run

Intermediate
MedicTechnicianTechnicianSecurity Guard

Double Technician with V.A.N.N.I. coordination. Both Technicians alternate ability usage to maintain near-constant objective completion. Security Guard provides the intel layer to keep both Technicians safe. Medic sustains through the inevitable Killer pressure. Designed to end matches before the Killer can establish map control.

// Strengths

Fastest possible objective completion. Destroys Ennard and The Mimic before their kits come online.

// Weakness

No Fighter means zero Killer stagger. If the Killer reaches a Technician, the team has no direct counter-play.

The Brawl

Advanced · High Risk
MedicFighterFighterTechnician

Double Fighter with coordinated Parry rotations. One Fighter engages the Killer while the other recovers. Medic keeps both Fighters operational through constant healing. Technician completes objectives while the Killer is occupied with the Fighter pair. Extremely punishing if either Fighter mistimes their Parry — but devastating against Springtrap who relies on uncontested chases.

// Strengths

Best composition against Springtrap. Two stagger sources make it nearly impossible for the Killer to maintain chase pressure.

// Weakness

Requires near-perfect Parry timing from both Fighters. Falls apart completely if one Fighter is eliminated early.

?Which Class Should You Play?

Do you prefer playing alone or with a team?