Blend In
CD: 20s · Duration: 4sCustomer temporarily blends into the environment near an objective, becoming untargetable by the Killer for 4 seconds. During BLEND IN, the Killer cannot select Customer as an attack target — attacks pass through them. Customer can still move, repair generators, and interact with objectives while untargetable. BLEND IN deactivates immediately if Customer moves more than 3 meters from the objective they were near at activation. The Killer can still see Customer's model during BLEND IN — they simply cannot target it.
BLEND IN — ACTIVATION & DEACTIVATION RULES ACTIVATION REQUIREMENTS: ✓ Must be within 3m of any objective (generator, exit gate, hook, door) ✓ Can activate while repairing ✓ Can activate while sprinting WHILE ACTIVE (4 seconds): ✓ Movement: FREE (walk/sprint) ✓ Generator repair: ALLOWED ✓ Objective interaction: ALLOWED ✗ Killer targeting: BLOCKED ✗ Killer attacks: PASS THROUGH DEACTIVATES WHEN: → 4 seconds elapsed → Customer moves 3m+ from activation objective → Customer uses any item → Cooldown begins: 20s IMPORTANT: Killer CAN still see your model. BLEND IN prevents targeting — not visibility. An aware Killer will wait 4s then attack.
// TIPS
- BLEND IN does not make you invisible. An experienced Killer will see you activate it, wait 4 seconds, then attack. Use it to complete the last few seconds of a generator repair — not as a panic button mid-chase.
- Activate BLEND IN when the Killer is within 10 meters and approaching your generator. The 4-second window is enough to complete roughly 8% of a generator at base speed.
- The 3-meter deactivation range means you cannot use BLEND IN to escape a chase — moving away from the objective cancels it. It is purely a stationary defense tool.
- Against Ennard, BLEND IN does NOT block Wire Whip — Wire Whip is not a targeted attack. Only direct melee targeting is blocked.