Parry
CD: 18s · Window: 0.4sFighter enters a brief defensive stance and attempts to counter the Killer's incoming attack. If the Killer strikes within the 0.4-second Parry window, the attack is deflected and the Killer is stunned for 2.5 seconds. If the Killer does not strike within the window, Parry ends with no effect and the cooldown begins. A missed Parry does not deal damage to either party — but the 18-second cooldown still triggers. Fighter takes full damage if hit outside the Parry window.
PARRY — TIMING WINDOW BREAKDOWN
T+0.0s Fighter activates Parry
├── Stance animation begins (visible to Killer)
│
T+0.1s ── PARRY WINDOW OPENS ──────────────────────
│ Duration: 0.4 seconds
│ Killer must strike within this window
│
T+0.5s ── PARRY WINDOW CLOSES ─────────────────────
│
├── [IF HIT WITHIN WINDOW]
│ Killer stunned: 2.5s
│ Fighter takes: 0 damage
│ Cooldown begins: 18s
│
└── [IF NOT HIT / HIT OUTSIDE WINDOW]
Killer stunned: 0s
Fighter exposed: full damage
Cooldown begins: 18s
KEY INSIGHT: Parry stance IS visible to the Killer.
Experienced Killers will bait the window then strike
after it closes. React to the Killer's attack
animation — do not activate Parry preemptively.// TIPS
- Never activate Parry preemptively. Watch for the Killer's attack wind-up animation and activate Parry in response — not in anticipation.
- The Parry stance is visible. Experienced Killers will see it and delay their attack until the window closes. If the Killer stops moving when you Parry, cancel and reposition — they're waiting you out.
- A successful Parry gives you 2.5 seconds. Use the first 0.5s to sprint away, the remaining 2s to create distance. Do not attempt a second Parry immediately — the 18s cooldown means you have no counter for the next chase.
- Parry is most reliable against Springtrap's Lunge Strike — the lunge animation is the longest and most readable of all Killer attacks. It is least reliable against Ennard's melee, which has a shorter wind-up.