Field Kit
CD: 22sMedic produces a medical kit and applies it to a targeted teammate within 5 meters, instantly restoring 180 HP. The heal is instantaneous — no channel time, no animation lock. Field Kit can be used while both the Medic and the target are running. Cannot be self-applied.
FIELD KIT — HEAL BREAKDOWN Base heal: 180 HP + TRIAGE passive: +25% → 225 HP + Second TRIAGE*: +25% → 270 HP (* if 2 Medics in team) Cooldown: 22s (starts on use) Range: 5m (must be within melee distance) Channel time: NONE (instant) Self-heal: NOT POSSIBLE Most Survivors have 300-400 HP base. One Field Kit + TRIAGE = 75% of a Survivor's health bar.
// TIPS
- Field Kit has zero channel time — use it mid-sprint. You never need to stop moving to heal a teammate.
- Prioritize healing Fighters above all others. A Fighter at 50% HP will hesitate to Parry. A Fighter at 100% HP will Parry aggressively.
- 22-second cooldown means you can heal roughly once every 22 seconds. Track your cooldown mentally and position near the teammate most likely to take damage.
- Field Kit cannot self-heal. If you are the last Survivor standing, you have no healing option. Protect yourself first.