Skin Suit
CD: 25sEnnard temporarily assumes the appearance of a downed Survivor, becoming visually indistinguishable from a crawling player. The disguise lasts up to 8 seconds or until Ennard stands up to attack. While in Skin Suit, Ennard moves at crawl speed (1.8 m/s) but generates zero terror radius — Survivors hear no heartbeat. The disguise breaks instantly on any attack or if Ennard takes damage.
SKIN SUIT — ACTIVATION TIMELINE
T+0.0s ── Ennard activates Skin Suit
Terror radius: ZERO
Speed: 1.8 m/s (crawl)
Appearance: downed Survivor
│
T+0.0s ── Survivors hear NO heartbeat
~T+4.0s ── Optimal strike window
(close enough to lunge on stand-up)
│
T+8.0s ── Skin Suit expires automatically
OR
T+?? ── Ennard attacks → disguise breaks
Stand-up animation: 0.6s
│
T+?? ── Cooldown begins: 25s
KEY RISK: Stand-up animation (0.6s) is visible.
Strike IMMEDIATELY after standing — any delay
gives Survivors time to react.// TIPS
- Activate Skin Suit only when at least one Survivor is already downed. A crawling Ennard with no downed teammates is immediately suspicious.
- The 0.6s stand-up animation is your biggest vulnerability. Position yourself within 1 tile of your target before standing — you need to be in Lunge range the moment the animation ends.
- Use Skin Suit near hooks. Survivors rushing to rescue a hooked teammate are focused on the hook, not on other crawling bodies. Approach from behind.
- Against experienced players, use Skin Suit as a repositioning tool rather than an attack setup — the zero terror radius lets you cross open areas without being heard.